Featured Game Projects
A curated selection of mobile games, AR experiences, multiplayer systems, and production-focused Unity work.

Starfire Shooter
Developed a 2D space-shooter game featuring progressive levels, diverse enemy encounters, and challenging boss battles. Implemented a complete progression system that allows players to unlock and upgrade unique starships.
- 2D gameplay systems
- Player movement and controls
- Enemy spawning and behavior
- Boss battle mechanics
- Level progression
- Unlockable ships
- Google Mobile Ads / AdMob
- In-App Purchases & Updates

Bus Match Gem
Developed the core gameplay loop and match mechanics for a casual mobile puzzle game. Implemented comprehensive level progression systems, UI flow, and integrated monetization features including AdMob and IAP.
- Core gameplay loop
- Match/puzzle mechanics
- Level progression
- UI flow implementation
- Gameplay improvements and bug fixes
- Google Mobile Ads / AdMob
- In-App Purchases & Updates
- Mobile performance optimization

Survival Stand
Worked on a 3D survival-adventure game by implementing core gameplay systems, environment interactions, and UI logic. Successfully integrated monetization features including Google Mobile Ads and IAP while optimizing the experience for mobile hardware.
- 3D survival gameplay
- Environment interaction systems
- UI implementation
- Google Mobile Ads / AdMob
- In-App Purchases
- Google Play In-App Updates
- Gameplay systems and improvements
- Mobile performance optimization

DIY — AR Interior Design
Developed an AR interior-design application using Unity and AR Foundation for scanning real-world rooms and placing, customizing, and visualizing furniture in the environment.
- AR Foundation-based real-world plane/space detection
- Real-time furniture placement and interaction
- Object customization and positioning
- Runtime image generation for realistic room visualization
- Lighting and reflection-aware real-world visualization
- Mobile AR optimization

Emizen Escape 3D
Worked on a story-driven 3D mobile game, implementing gameplay systems, quests, character interactions, UI logic, and performance improvements.
- 3D gameplay systems
- Quest mechanics
- Character interactions
- UI/game-flow logic
- Performance optimization

Multiplayer Tank Fighter
Built a 3D multiplayer tank battle prototype with real-time combat, player synchronization, and lobby functionality.
- 3D multiplayer combat
- Unity Netcode integration
- Player synchronization
- Lobby system
- Gameplay and network-state implementation
Featured projects are shown above; expand to explore the full project list.
Technical Skills & Expertise
Technologies I use to build games, AR experiences, multiplayer systems, and production-ready mobile applications.
Game Development
AR Development
Multiplayer & Networking
SDKs & Production Services
Payments
Additional / Working Knowledge
Design / 3D
Experience
Professional experience developing mobile games, AR applications, multiplayer systems, and production software.
MetaBlock
Unity Developer working across real-time multiplayer systems, gameplay engineering, and production updates.
- Designed and developed complete gameplay modes, UI systems, and game loops.
- Integrated required services including Firebase Analytics, Messaging, and Google Sign-In.
- Handled matchmaking, game-state synchronization, and real-time multiplayer features using Photon.
- Delivered gameplay functionality updates, UX improvements, and production fixes.
Royal Ludo
Designed and developed the game on the Unity side, including multiple gameplay modes, KBC-style mode, matchmaking, Photon multiplayer, and Firebase Analytics, Firebase Messaging, and Google Sign-In integrations.
Trackles
Ludo and Snake & Ladder multiplayer platform. Implemented UI/UX improvements, game-flow updates, functionality changes, and issue fixes.
Carlozz
Worked on an existing multiplayer gaming project using Photon, implementing feature changes, functionality improvements, and issue fixes.
Synarion IT Solutions
Implemented gameplay features, integrated required SDKs and services, fixed production issues, and delivered gameplay and functionality improvements.
- Implemented core gameplay features, level progression systems, and enemy AI logic.
- Integrated monetization and analytics SDKs including Google Mobile Ads, In-App Purchases, and Firebase.
- Handled bug fixing, performance optimization, and Google In-App Updates for production releases.
- Prepared and delivered production builds for multiple casual and educational titles.
Starfire Shooter
2D space-shooter gameplay with progressive levels, enemy AI, boss battles, unlockable starships, Google Mobile Ads, In-App Purchases, and In-App Updates.
Casual & Educational Games
Worked across multiple casual, puzzle, and kids' educational titles, implementing gameplay/features, production SDK integrations, improvements, and issue fixes.
Emizen Tech
Developed Unity mobile games, AR applications, and real-time multiplayer systems across diverse commercial projects.
- Built AR applications with real-world plane detection, dynamic lighting/reflections, and interactive object placement.
- Developed real-time multiplayer capabilities using Node.js and Socket.IO for casino games.
- Engineered gameplay systems, UI, and performance optimizations for mobile games.
- Delivered bug fixes, implemented SDKs, and published features for production applications.
DIY — AR Interior Design
Developed an AR application using Unity + AR Foundation for room scanning, plane detection, furniture placement/customization, and runtime image generation with lighting and reflection-aware visualization.
Casino Multiplayer Games Platform
Developed multiplayer functionality for Poker, Blackjack, Rummy, and Teen Patti using a Node.js backend and Socket.IO for real-time communication and game-state synchronization.
Technical Evolution
Engineering Focus Areas
Technical Focus
Hands-on areas across Unity game development, mobile AR, multiplayer systems, gameplay engineering, and production integrations.
Unity Game Development
Developing 2D and 3D mobile games in Unity with C#, focusing on gameplay systems, UI systems, animation, enemy AI, physics-based interactions, level progression, and mobile performance optimization.
AR / Interactive Experiences
Building mobile augmented reality experiences using Unity and AR Foundation, including room/plane detection, furniture placement and customization, spatial interaction, and runtime visualisation with lighting and reflection-aware rendering.
Multiplayer & Real-Time Systems
Implementing real-time multiplayer systems using Photon, Unity Netcode, and Socket.IO, with practical work on matchmaking, lobby flows, player synchronization, and networked game-state handling.
Gameplay, Physics & Animation
Engineering gameplay mechanics, physics-based interactions, and animation systems. Implementing UI flows, enemy behavior logic, core game loops, and progression systems for casual and action mobile games.
Mobile Production & Monetization
Working on mobile production and monetization workflows, including Google Mobile Ads, In-App Purchases, Google In-App Updates, production builds, and Google Play publishing.
Firebase, SDKs & Platform Integration
Integrating third-party SDKs and platform services across Unity and Flutter applications, including Firebase Analytics, Firebase Messaging, Google Sign-In, Google Mobile Ads, In-App Purchases, Google In-App Updates, and payment gateway integrations.
Engineering Deep Dives
Deep dives into Unity architecture, build optimizations, and SDK implementations.
Have a Unity Game or AR Experience in Mind?
I architect and ship robust mobile games and interactive AR applications. With deep expertise in Unity and C#, I handle everything from core gameplay systems and multiplayer networking to seamless SDK integrations and performance optimization.
Get in Touch
Open to Unity Developer opportunities, freelance game development, AR projects, and technical implementation work.
Contact Information
Reach out directly via email or connect on LinkedIn to discuss mobile game projects, AR experiences, or technical opportunities.
Send a Message
Use the form below to send a direct message. I typically respond within 24 hours.